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	<title> &#187; ffxiv accounts</title>
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		<title>FFXIV Accounts: Alpha Testing Available September 2010</title>
		<link>http://www.gametag.com/blog/2010/07/ffxiv-accounts-alpha-testing/</link>
		<comments>http://www.gametag.com/blog/2010/07/ffxiv-accounts-alpha-testing/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 03:28:51 +0000</pubDate>
		<dc:creator>Tag Team</dc:creator>
				<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[ffxiv account]]></category>
		<category><![CDATA[ffxiv accounts]]></category>

		<guid isPermaLink="false">http://www.gametag.com/blog/?p=210</guid>
		<description><![CDATA[Collectors Edition of FFXIV is being released on September 22, 2010 on PC We just wanted to inform everyone they can start playing their ffxiv accounts very soon!]]></description>
			<content:encoded><![CDATA[<p>Collectors Edition of FFXIV is being released on September 22, 2010 on  PC</p>
<p>We just wanted to inform everyone they can start playing their <a href="http://www.gametag.com">ffxiv accounts</a> very soon!</p>
]]></content:encoded>
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		<title>FFXIV News: Account Races and Classes Revealed</title>
		<link>http://www.gametag.com/blog/2009/09/ffxiv-news-account-races-classes/</link>
		<comments>http://www.gametag.com/blog/2009/09/ffxiv-news-account-races-classes/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 10:35:29 +0000</pubDate>
		<dc:creator>Tag Team</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[ffxi account]]></category>
		<category><![CDATA[FFXI Accounts]]></category>
		<category><![CDATA[ffxiv account]]></category>
		<category><![CDATA[ffxiv accounts]]></category>

		<guid isPermaLink="false">http://www.gametag.com/blog/?p=188</guid>
		<description><![CDATA[Each race will look close in appearance to the races in Last Fantasy XI. Even the names of the races are like the ones found in ffxi when you play...]]></description>
			<content:encoded><![CDATA[<p>Each race will look close in appearance to the races in Last Fantasy XI.  Even the names of the races are like the ones found in ffxi when you play your <a href="http://www.gametag.com">ffxi accounts</a> : Hyuran, Lalafell, Elzen, Miqo&#8217;te, and Roegadyn.  The classes are also shown, each with its own subcategories : Fighter ( Archer and Swordsman ), Magician ( Enchanter and Magician ), Crafter ( Blacksmith and Cook ), and Gatherer ( Gardener and Fisherman ).  At the years&#8217;s E3 Expo, Square Enix commented FFIV will release sometime during 2010. </p>
<p>The little quantity of data surrounding Square Enix&#8217;s next MMO is shaping up nicely.  I welcome the team&#8217;s dramatic exit from the common experience point system, and perhaps that implies FFIV will be more action-oriented.  Also, the excess of latest information supports Colossally&#8217;s speculation the FFIV beta will start in September.  I hope all this is true, because a last Fantasy game hitting its initial release window would be an once-in-a-lifetime event to witness. </p>
<p>According to a statement made today by Snowstorm , StarCraft II : Wings of Freedom may not be prepared to launch by the end of 2009, but should be released in the initial half of 2010.   While this will not really be MMO stories, we all know Blizzard fans may have an interest in the update, particularly with BlizzCon right round the corner.  Also, it seems like work on the new Battle.net is causing the delay.  According to the post, &#8220;it has become clearer that it will take more time than anticipated to prepare the new Battle.net for the launch of the game.  The upgraded Battle.net is an essential part of the StarCraft II experience and may be an essential part of all of our games moving forward.&#8221;  You can read the full statement below. </p>
<p>“Today we claimed that StarCraft II : Wings of Freedom won&#8217;t be prepared for release by the end of 2009.  Over the last couple of weeks, it&#8217;s become clear that it&#8217;ll take more time than predicted to prepare the new Battle.net for the launch of the game.  The upgraded Battle.net is a vital component of the StarCraft II experience and should be an essential part of all our games moving forward. This additional development time will be critical to help us realize our vision for the service.”</p>
<p>“Our mission is to develop games that deliver a classic entertainment experience.” </p>
<p>“As a part of that commitment, we&#8217;ll always take as much time as wanted to make sure that our games and services meet the expectancies of our players and the standard for quality that we set for ourselves as developers. As we&#8217;re employed to make Battle.net the premier online gaming destination, we&#8217;ll also continue to shine and refine StarCraft II, and we&#8217;re looking forward to delivering a real-time system gaming experience deserving of the series&#8217; inheritance in the first part of 2010.” </p>
<p>As always we plan to to buy and sell <a href="http://www.gametag.com">ffxiv accounts</a>, <a href="http://www.gametag.com">ffxiv account</a>, and continue to sell numerous <a href="http://www.gametag.com">ffxi account</a> characters. </p>
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		<title>FFXIV News: Recent Updates On FFXI &amp; FFXIV Accounts</title>
		<link>http://www.gametag.com/blog/2009/09/ffxiv-news-updates-ffxi-ffxiv/</link>
		<comments>http://www.gametag.com/blog/2009/09/ffxiv-news-updates-ffxi-ffxiv/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 20:50:50 +0000</pubDate>
		<dc:creator>Tag Team</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[ffxi account]]></category>
		<category><![CDATA[FFXI Accounts]]></category>
		<category><![CDATA[ffxiv account]]></category>
		<category><![CDATA[ffxiv accounts]]></category>

		<guid isPermaLink="false">http://www.gametag.com/blog/?p=180</guid>
		<description><![CDATA[At E3, developers for Final Fantasy XIV stated that more than creating a bigger and better MMO, they wished to create a bigger and better &#8220;Final Fantasy.&#8221;  They said this...]]></description>
			<content:encoded><![CDATA[<p>At E3, developers for Final Fantasy XIV stated that more than creating a bigger and better MMO, they wished to create a bigger and better &#8220;Final Fantasy.&#8221;  They said this new generation of technology will give them the opportunity to represent the Final Fantasy series more accurately than ever before.  What does that mean though?</p>
<p>We&#8217;ve got the wildly glorified Last Fantasy XIII, which is the first numbered entry on the Playstation three. It is positively going to bump the series ( and the hardware ) to new technological heights. On the other hand, The four Light Soldiers : Last Fantasy Gaiden for the Nintendo DS looks to be a total leap into the past.  Both games are being designed using &#8220;Crystal Tools.&#8221;  This is a set of development tools created by Square Enix to allow for maximum control over the process of creating a game.</p>
<p>There will be advances in customization and flexible. Apparently, this can make for an allowance for a much wider range of characters ( facial expressions, hair styles, body types ) and monsters ( for those tired of crab hunting ). </p>
<p>The battle system is another massive puzzle of Last Fantasy XIV.  Developers of Last Fantasy XIII stated in this week&#8217;s Famitsu that magic and special attacks will be extraordinarily explosive and flashy. Taking a look at the scenes from the trailer for Last Final Fantasy XIV, we&#8217;ve got an enormous clash taking place on top of a ship and a very strong battle in the sky between flying didgeridoos. </p>
<p>It seems like there&#8217;ll be plenty of action with <a href="http://www.gametag.com">ffxiv accounts</a>. But if this is the case, Square Enix wants to execute much more control for Computer users to cut back the load on their machines in order to reach a quicker refresh rate. Another alternative way Last Fantasy XIII is breaking away from the conventional is thru combat. Two of the main characters were featured this week, one battling with a boomerang, and the other with fishing wire. </p>
<p>Apparently, there&#8217;s going to be more method concerning something that sounds like what last ffxiv (<a href="http://www.gametag.com">ffxiv account</a>) developers expounded about the vision for their MMO at EIII. They voiced their need to make combat more intellectual. </p>
<p>The expansion of each personality would be tied to the player&#8217;s weapon of choice. Now, in Last Fantasy XIII, the main personality Hope, who uses a boomerang, fights by amassing damage with multiple strikes. While Vanilla, supplied with fishing wire, hooks multiple lines into the enemy for enormous damage. Engaging, to say the least. </p>
<p>In Last Fantasy XI, you essentially just get to slap the enemy regardless of what the choice of weapon. Will your <a href="http://www.gametag.com">ffxi accounts</a> afford the player this level of variety when controlling the actions of their personality in battle? </p>
<p>One other thing we all know about Last Fantasy XIII is that it&#8217;ll be a single-player experience. It&#8217;ll be an RPG thru and thru, with a long, engaging story. Developers for Last Fantasy XIV have also been clear that Last Fantasy XIV will supply much tougher solo play and be much more story-driven, like the Chains of Promathia growth for Last Fantasy XI. </p>
<p>However, there was heaps of talk lately about MMO-addiction and the way internet games can eat into private lives because of the enormous period of time that’s requied from their players. Will an MMO that&#8217;s story-driven need plenty of time to get the full experience and be pleased with the story? </p>
<p>Precisely how solo-friendly Last Fantasy XIV will be is not known, but we will be able to be sure Square Enix will wish to avoid some of the negative press it has received, both in Japan and abroad.  Negative press about players&#8217; lives being adversely impacted by Last Fantasy XI. </p>
<p>Now, on the flip side of the final Fantasy coin, we have got the impending DS title, The 4 Light Soldiers : Final Fantasy Gaiden. One glance at the screenshots, and you can tell this is meant to be a game that reaches back to the roots of Last Fantasy. There is a four personality party of &#8220;Light Warriors.&#8221; The game employs a job system and comes complete with wonderful lil&#8217; costumes for every one. These costumes that represent roles, dubbed &#8220;Artifact Armor&#8221; in Last Fantasy XI, have been a favorite among players, though.</p>
<p>Per Last Fantasy XIV, we have seen a glance of what could be Black Mage Artifact Armor in the suggested art wall decoration, but their inclusion hasn&#8217;t been confirmed. While Last Fantasy Gaiden seems to keep the custom of job explicit costumes alive, there&#8217;s also a marked change in style. We haven&#8217;t seen a lot of the Last Fantasy XIV clothing, so one has to wonder if they&#8217;re going to make some creative alterations to what we are familiar with. </p>
<p>Some players have moaned the races are too like Last Fantasy XI and it makes the new MMO feel just like kind of a rehash. Would recycling Artifact Armor styles also generate criticism? Or, would the lack of the final Fantasy fashion we are so used to be even worse? </p>
<p>This week&#8217;s Famitsu also gave a glance of a &#8220;Crown&#8221; system which will permit Last Fantasy Gaiden players to switch roles. Developers for Last Fantasy XIV have also shown their interest in maintaining a job system of some type. While they wish to vary from the final Fantasy XI job system, they want to keep the flexibility it provided. It might be that changing a chunk of gear ,eg the weapons claimed to be so integral to one&#8217;s expansion, could make possible the changing of one&#8217;s job. </p>
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